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An S&S Perspective: Why Mobile Games Should Be Respected

      Over the past few years mobile gaming has seen an explosion in popularity. Unfortunately it also saw what I believe to be an unfair share of criticism. Many people claim mobile games only provide a casual gaming experience, for kids or more lighthearted gamers. Others naysayers offer the explanation that mobile games have caused a decrease in AAA, high-budget games. Either way, many "hardcore" gamers don't respect mobile games, so I'm here to prove why they should.


      As I said above, mobile systems have a stigma attached to them that essentially states mobile games are only "casual" games. This is blatant fallacy, as mobile games span a multitude of genres. Take the AppStore for example. You can download two completely different games, such as Dead Trigger and Pocket Planes. They both provide vastly different experiences, for Dead Trigger is an immersive FPS with a compelling story and Pocket Planes is an asynchronous simulator great for playing a few minutes at a time. 


      The recent increase of mobile games has also spawned a host of new, innovative business models. The most obvious has been the popularization of free games that generate their revenue through in-game advertisement. Many developers have adopted a model commonly know as "freemium," on which the game itself is free, but there are many in-app micro transactions that help generate profits. Some games take the traditional route of just flat out selling their game, although its common to see a mix of many different business models.


      Ever since mobile gaming has been "inducted" into mainstream society, it's brought gaming to a much broader audience than any console could ever do. Most smart phone owners have games, no matter how small, on their device. Mobile games enable people who wouldn't consider themselves gamers to play a fun, albeit simple, gaming experience. 


      Mobile gaming has also introduced a trend that is very easy on your budget. Games on the AppStore, GooglePlay Store, Android Marketplace, and other mobile game distribution services rarely exceed $4.99, with the most common price being $0.99. These low prices in turn create stiff competition between developers, and encourages unique, and intuitive games, so they stand out among the thousands upon thousands of other games.


      Mobile games distributors (AppStore, Android Marketplace, GooglePlay Store, etc.) have also provided a developers with an easy way to distribute games. They do this by setting up a ridiculously easy certification process, compared to console certification processes, that allows just about anyone to create a mobile game. This easy process in turn attracts a wide variety of developers including one man indie teams to console giant Ubisoft, or Electronic Arts. 

***How do you feel about mobile games and their viability as a "true gaming experience"? Sound off in the comment section below!

                                                                                                                    Kyle Yagielski

6 comments: Leave Your Comments

  1. Peter Coster9/10/2012

    You raise some very strong points as to why mobile gaming should be respected and I agree with them all. One point I think that is missing here, but is not exactly in line with the article title is that mobile gaming is just starting to broaden it's wings into deeper gameplay. For a long time there has been stron bias towards physics/puzzle games, and tower defense type games. We are now starting to see a greater variety of games which will help to elevate mobile gaming in the eye of the "hardcore" gamer. I think once the types of games have balance out, there will be even more respect for the platform than there is now.

  2. Vampiric9/10/2012

    it doesnt deserve respect

  3. Matt Stone9/10/2012

    Yea i have to agree, once these games continue to evolve, they will get more respect

  4. DarthDiggler9/10/2012

    My issue with mobile gaming is most of it hardly passes as gaming to me. More like a time diversion like skipping stones across the pond.

    There is a reason they call it Casual Gaming. There isn't much for a core gamer to respect.

    The casual gamer should respect the core gamer for buying in to this marketplace so long that it was given the ability to diversify and include them.

  5. I have lots of fun with Street Fighter IV Volt for iOS, and I can play it anywhere. It deserves more than respect.

  6. Staff_Writer_SamK9/10/2012

    I have to agree with that as well