Wednesday, December 4, 2013
Title: Call of Duty: Ghosts
Format: PS4(reviewed), PS3, Xbox 360, Xbox One, PC
Release Date: November 5th, 2013, November 15, 2013
Developer: Infinity Ward
ESRB Rating: M
Call of Duty: Ghosts is the latest blockbuster shooter released this year from Activision, and although it introduces some new elements and improvements with next gen, the game feels all too familiar.
Curse’s VP of sales Nathan Lindberg feels that gamers aren’t listening to game reviews and typical journalistic sites, but their friends, community personalities and other forms of new media.
Call of Duty: Ghosts didn’t fare too well at review, but Activison feels that its biggest and most trusted critics are the fans themselves who, according to Eric Hirshberg, are liking the game fairly well.
Battlefield 4 multiplayer allows for 64-players online at once, and this was more important than getting the game running at 1080p, according to DICE.
Tuesday, December 3, 2013
Splinter Cell: Blacklist developer Ubiusoft Toronto wanted the game to be easy to pick up and play, but to teach players not to run-and-gun via difficulty spikes.
PlayStation 4 and Xbox One will outsell their precursors well ahead of the previous generation’s schedule, according to take Two CEO Strauss Zelnick.
EA CEO Andrew Wilson gives Microsoft and Sony just a few years grace before companies like Apple and Google make serious bids for living room dominance.
Metal Gear Solid 5: The Phantom Pain has “enormous volume,” and as such, will take some time to complete. Creator Hideo Kojima has also explained why the game will take so long, and why he chose to split the title into both Ground Zeroes and The Phantom Pain segments.
Wii U won’t see another Christmas and that’s just fine, according to former Little Deviants developer Kenny Linder. He also feels Nintendo dropped the ball on Super Mario 3D World advertising, to the point that “nobody gives a s**t.”